![]() But I understand it’s difficult to get them licenced. I got a lot out of 2013’s classic tracks and enjoyed having the original drivers to race against. My only real disappointment is that the classic events are a bit silly. I can’t really comment over how much the game has improved (or not) over 2017, but it’s well worth it for me having not played any Codies F1 since 2013. Outside career mode the event mode is a welcome diversion. The development system is easy to understand. Be it adjusting ERS or fuel mixture or just getting the radio messages out. When driving, I get a sense of how busy an F1 driver is in the cockpit. ![]() The practise programmes really work for putting in laps and practicing while getting useful developments points out of it. Most of my PU is getting pretty worn now so look forward to dealing with that. Gearbox broke in Barcelona qualy in mixed conditions so started at the back. Have generally been about the lower half of the top ten. Overall, It's just an evolution of the 2017 game but in spite of that, it's still really good.Īs fir the halo column, it doesn't bother me in cockpit view, it blocks your view of a car when it's several hundred meters ahead but that's about it, no big deal.Įdited by MikeV1987, 24 August 2018 - 19:20.īeen playing my career mode. The handling doesn't feel all that different, but the Haas car feels nice. ![]() I only had time for about 8 laps in an FP1 session so far, but my first impressions are the game looks great and sound has improved. I will add my control scheme later on.Įdit: All of the other stuff is default, but here are my changes for the G29įuel mix incrase/decrease: the +/- buttonsīrake bias increase/decrease: the red dialĬlutch and manual clutch are both mapped to my clutch pedal, but it shouldn't be a problem. The G29 isn't very powerful compared to the more high end wheels so it's constantly clipping with default settings, I'll probably change this again in the future. I turned these way down because it makes my wheel rattle around too much. 10, so I see a little less body work and more of whats behind me. 15, just so I can see out the front a little better. For me this setting is a good compromise. Any higher and I find it starts to look weird. 50, you cannot see the mirrors with default settings. The engineer's voice through the DS4 controller is super loud.įIeld of view. I'll probably change it again when I try with headphones on though. Master volume 10, it’s too low as default. I’ll post the setting changes I made, I’m playing on a G29 btw. I still have to play around with some of the control schemes but I think I got the rest of the settings down to my liking. That are some of the mods i'm using - and of course you need some practice with the tool and you need to be on PC but that should be obvious.Giving it a try right now. (that one needs to be installed with the erp archiver - because that livery was made before the performance patch) There are many mods out at this point and i could recommend some mods, but your taste might be different. Here is a tutorial for making a livery itself and how to install it So but before all that, you need to make a copy of your gamefolder in the case something goes wrong, so you can swap the files and repair that quite quickly. Krisdix made it, and it helped me quite a bit. Here is a little tutorial for custom Helmets, which explains a bit of the program itself. That program, lets you install and change every bit inside f1 2019. So next you need a piece of software, the Ego Erp Archiver. Because if you get an older mod, then you don't get the performance update from the patch itself. Some mods are simple drag and replace, but then you need to look for huge changes, like the 1.05 patch for f1 2019. Thats the website for most mods of all kinds of racing games. Once you get the hang of it, its pretty easy.įirst go to racedepartment. Its complicated for me to explain, so i try my best.
0 Comments
Leave a Reply. |